The Correlation Between Quantitative Metrics and Subjective Assessment of Sequential and Scene Landscape in Game Ghost of Tsushima



Regarding potentialities hidden in metaverse and virtual reality applications technology, researchers and designers have done numerous efforts, and it made the construction of metaverse and virtual reality has become a topic. Compared to landscape in the movie or animation, playing games can be considered as a subjective interaction with game landscape, which is closer to the interaction with metaverse or virtual reality, therefore this study will take the widespread acclaimed game Ghost of Tsushima as the research medium to find meaningful correlations between fractal dimension and subjective assessment, to provide design recommendations for landscape in games, metaverse and virtual reality.